Project SAAL was my teams VR Senior Capstone project. On this team I worked on Level Design and UI/UX. We spent 3 months developing, changing , and evolving our game into the final product it is currently at. It took many forms over the three month period, but ended with a zombie arcade shooter. At the start of the project I took on the role of Prototyping Levels and Concepts that fit the flow and theme of our VR Zombie Shooter.
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