Mass virtual

Senior Software Engineer and Unity Technical Lead with 7+ years building XR simulation and real-time 3D systems for defense and enterprise. Currently at Mass Virtual — promoted twice in two years, collaborating with 100+ employees across engineering, art, design, and operations to ship 400+ educational modules and courses. Active Secret Clearance and recipient of the Unity 2024 Industry Award for Best Training Application.

2 Promotions in 2 Years | 400+ Modules Shipped | Active Secret Clearance

Tech Stack

    • Architected cross-platform simulation systems targeting VR, PC, and WebGL

    • Built multi-user XR training environments with real-time networked state

    • Integrated MRTK and OpenXR across multiple headset platforms (Quest, HoloLens, PCVR)

    • Optimized real-time 3D rendering for performance-constrained DoD hardware

    • Shipped the Unity 2024 Industry Award winner for Best Training Application

    • Promoted twice in two years — SE2 to SE4

    • Provided technical direction to 4 engineers

    • Collaborated cross-functionally with 100+ person team across engineering, art, design, and operations

    • Established Unity project templates and build pipelines adopted org-wide

    • Conducted architecture reviews and set technical standards across projects

    • Active Secret Clearance

    • Operated in classified, air-gapped, and DoD-compliant development environments

    • Designed systems architecture meeting government delivery and compliance standards

    • Maintained security-conscious workflows across multi-team simulation projects

    • Bridged technical and non-technical stakeholders in high-accountability environments


Early Career

Before Mass Virtual, I started my professional career supporting immersive development for the United States Air Force and briefly worked in commercial game development at Deep Silver Volition. These roles grounded me in both the discipline of enterprise software and the craft of shipped game products.

  • Supported Unity-based courseware and immersive development for the United States Air Force on a 30+ person team operating in a classified, offline environment.

    • Built Unity VR applications and 3D courseware for USAF training programs

    • Developed and maintained Virtual Launch Spaces used as project hubs across the team

    • Created Unity templates and toolsets to improve production turnaround on 3D, VR, and WebGL projects

    • Automated SharePoint workflows using Microsoft PowerApps and Power Automate

    • Provided software and programming guidance to non-engineer teammates

  • Joined Deep Silver Volition shortly after graduating, working in commercial game development on an established team. The experience gave me insight into large-scale game production pipelines and professional studio workflows before I transitioned into XR simulation.

    • Contributed to game development in a professional AAA-adjacent studio environment

    • Gained experience with large-team production workflows and version control at scale

    • Deepened foundational Unity and C# skills in a shipping-focused environment