Click and Slay Studios
Co-founded Click & Slay Studios in December 2020 with Mike Morrone and shipped Click and Slay — an idle RPG adventure game — to Steam Early Access in 2021. Released a major 2.0 update in Winter 2022 and donated 10,000 copies to a Ukraine fundraising bundle. The studio operated until March 2026.
Co-founded 2020 | Shipped to Steam 2021 | 2 Major Updates | 10,000 Copies Donated | Closed March 2026
Game design documentation and world layout
UI flow maps, UI art direction, and UI programming
Studio setup and business operations
Collaborated with co-founder Mike Morrone on all major decisions
What I'm Playing
Guild Wars 2 — More than a game to me. It carried friendships through my college years and built new ones across multiple communities since. A decade in, I keep coming back for the living world: the open-world events, World vs World, and a design that gives players reasons to keep showing up together.
League of Legends (TFT and ARAM) — My pick-up-and-play game. A quick ARAM while I cook, a round of TFT on a flight, twenty minutes between tasks. It's the game I reach for when I want something fun and self-contained, and there's real design craft in how well it fills that space.
Minecraft — A legacy game for me, with roots in my childhood and a real part in why I ended up in this industry. I still come back to it to connect with community, and I have a lot of respect for a sandbox that turns simple rules into endless player creativity.
Steam Indie Games — The corner of gaming that drives my own development. Indie work is where I see the sharpest creative risks and the cleanest ideas, and it keeps me motivated as a developer and a player.