SKILLS OVERVIEW

 Game Development Tools

  • Prototyping - Grey-boxing, Level flow

  • Level Design

  • Unreal / Blueprints - Animator, Physics, Import/Exporting Art, Player Input, VR Configuration,Adjusting Shaders, Lighting, UI

  • Unity 3D / VR- Animator, Physics, Prefabs, Import/Exporting Art, Player Input, VR Configuration, Resource Management, Adjusting Shaders, Lighting, UI

  • Adobe Creative Suites - Illustrator, After Effects, Photoshop, Premiere

  • Maya - 3D modeling, simple rigging, simple animations, importing and exporting

  • Jira & Hansoft - Production Setup, Task Assignments, Scrum and Milestone Management

  • Unity Pro Tools

  • Problem Solving


Programming Tools & Languages

  • C# - Main Language - Object Oriented Programming, UML, Visual Studios

  • React- Front End Interactions for Javascript

  • Data management

  • Unreal Blueprints

  • GitHub - Source Tree (branch and project management), creating and managing new repositories


Other Skills

  • Teamwork - I work with teams upwards of 25 people on a daily basis

  • Communication - I believe in  keeping communication short and to the point

  • Problem Solving - I think outside the box to fix any problems I run into 

  • Community Management -

  • Scrum and Agile workflows - I understand and create milestone and sprints for my personal project with small teams

  • Video Editing - I have the skills to edit video and tell a story where needed. Before taking up the major of Game Design and Development I was a Film Major focusing in Cinematography and Editing