SKILLS OVERVIEW
Game Development Tools
Prototyping - Grey-boxing, Level flow
Level Design
Unreal / Blueprints - Animator, Physics, Import/Exporting Art, Player Input, VR Configuration,Adjusting Shaders, Lighting, UI
Unity 3D / VR- Animator, Physics, Prefabs, Import/Exporting Art, Player Input, VR Configuration, Resource Management, Adjusting Shaders, Lighting, UI
Adobe Creative Suites - Illustrator, After Effects, Photoshop, Premiere
Maya - 3D modeling, simple rigging, simple animations, importing and exporting
Jira & Hansoft - Production Setup, Task Assignments, Scrum and Milestone Management
Unity Pro Tools
Problem Solving
Programming Tools & Languages
C# - Main Language - Object Oriented Programming, UML, Visual Studios
React- Front End Interactions for Javascript
Data management
Unreal Blueprints
GitHub - Source Tree (branch and project management), creating and managing new repositories
Other Skills
Teamwork - I work with teams upwards of 25 people on a daily basis
Communication - I believe in keeping communication short and to the point
Problem Solving - I think outside the box to fix any problems I run into
Community Management -
Scrum and Agile workflows - I understand and create milestone and sprints for my personal project with small teams
Video Editing - I have the skills to edit video and tell a story where needed. Before taking up the major of Game Design and Development I was a Film Major focusing in Cinematography and Editing