Perdition is a Game Jam game, my teammate Mike M and I spent 24 hours working on it. It was one of my best learning experiences to date. 12 hours in we got a critical bug which would not let our map be used how we wanted. We instantly had a meeting and decided to use the bug to our advantage. We threw out almost every piece of code we spent 12 hours working and and built a game around this new Feature. 8 hours later we had Perdition.
My Role:
During the Game Jam I took over the role of Level Design where I mapped out 4 levels and then built them in Unity. I also adjusted the shader and lights to give the Perdition its unique look.
You can get a demo of it HERE