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      <image:caption>To the average player this white cube would represent an interactive object or something of much importance. They would have been correct, instead it is a memorial for the team who worked on perdition. After working on the level and game for 12 hours we hit a game breaking bug and we could not fix it. We threw out 99% of our code and built the game around our bug. This is here in memory of the work we left behind in its own Perdition.</image:caption>
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      <image:title>Click and Slay Studios - Click and Slay Update - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5b21e1b8e2ccd1f63c2ee8b2/c3ae80bb-445d-4bfd-a2c6-a2106f0933af/Old+HUD.PNG</image:loc>
      <image:title>Click and Slay Studios - Click and Slay Update</image:title>
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      <image:title>Click and Slay Studios - Click and Slay Update - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Click and Slay Studios - Click and Slay Update - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Click and Slay Studios - Click and Slay Studios - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Student Work - No Escape - No Escape (Copy)</image:title>
      <image:caption>No Escape</image:caption>
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      <image:title>Game Jams / Events - Perdition</image:title>
      <image:caption>The Shader used in Perdition was created by using my knowledge from being a film major and lighting. I created a white/gray see through material. Then put 2 directional lights into the scene each a different color rotating in the opposite direction to provide the unique look that Perdition has</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5b21e1b8e2ccd1f63c2ee8b2/1531340137387-WYBNAYL46SS5XUO37OD5/3.png</image:loc>
      <image:title>Game Jams / Events - Perdition</image:title>
      <image:caption>To the average player this white cube would represent an interactive object or something of much importance. They would have been correct, instead it is a memorial for the team who worked on perdition. After working on the level and game for 12 hours we hit a game breaking bug and we could not fix it. We threw out 99% of our code and built the game around our bug. This is here in memory of the work we left behind in its own Perdition.</image:caption>
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    <lastmod>2026-04-04</lastmod>
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      <image:title>Game Jams / Events - Zambies</image:title>
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    <loc>https://www.ckinggames.com/game-jams-events/train-jam-2019-4ywef</loc>
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    <lastmod>2026-04-04</lastmod>
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      <image:title>Game Jams / Events - Train Jam 2019</image:title>
      <image:caption>Article Link: (Oculus Article on Train Jam 2019)</image:caption>
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